Product Information

Platform
TurboGrafx 16
Wii Points
700
Release Date
Oct 20.2008
Genre
Sports

Attacking

Jab If you don't fill your PUNCH meter, you'll only be able to throw jabs.
Use to move your jabs up and down.
Straight Fill your PUNCH meter to throw a straight.
Use to move your punches up and down.
Hook Fill your PUNCH meter and press diagonally on to throw a hook.
Hit the face by pressing diagonally up on . Press diagonally down for a body blow.
You can press right or left.

How to Block

Block Press up on to block your face or down to block your body.
Slipping Press left or right on to slip in either direction.

When Down on the Mat Keep pressing up on when down on the mat to recover STAMINA.

* Moves will only occur after the corresponding button is pressed and released.

Getting Started

Press at the title screen to select a mode.
Select "NEW GAME" to start from the beginning.
The game returns to the title screen if you lose a match.
You can only select "CONTINUE" up to five times.
However, if you lose the first match, your game will end.


Basic Play

In the year 20XX, Mother Computer compiles the data from past boxing champions to create the ultimate boxer, "DIGITAL CHAMP", in a plot to subjugate mankind.
You are a mutant, fighting your way through the hordes of boxer clones to reach and defeat "DIGITAL CHAMP" and put an end to Mother Computer's evil machinations.
Fight your way through 11 bouts featuring "MARCIANO", "MICK" and "SAMSON" to finally face off with "DIGITAL CHAMP".
Watch out! Your fallen opponents won't come back without training first!


Rules

Each match features up to twelve, 3 minute rounds. Do your best to give your opponent the knockout.
Knock down your opponent three times in a round for a TKO.
If no winner is decided in the 12 rounds, the match will go to a decision.


Game Screen

1 OPPONENT'S
STAMINA
2 OPPONENT'S
ENERGY
3 Round 4 Time
5 STAMINA 6 ENERGY 7 PUNCH 8 Wins

Power Meters

STAMINA
This gauge will decrease as you take hits. If it reaches zero, you'll be down for the count.
The amount of stamina you lose depends on the power behind the punches. If your STAMINA gets low, the game background will grow dark and the BGM will change to the sound of a heartbeat.
You can recover stamina after being knocked out and between each round.
ENERGY
This gauge will decrease during round intervals after performing devastator punches or being knocked down. You can recover some energy by slipping punches.
The more ENERGY you have, the easier it will be to get up after being knocked down.
PUNCH
You can charge this meter by holding down the punch button ( or ).
A greater charge means more power for your punches.

Opponents

MARCIANO He has average power and speed but exhibits incredible toughness.
MICK He's fast and can avoid punches. Watch out for his jabs and straights.
SAMSON He's got high levels of power, stamina and speed.
Better stand clear of his powerful hooks and uppercuts if you want to remain standing.

Devastator Punch

In addition to jabs and straights, you can also execute devastator punches. With so much strength behind the punch, it might be what you need to gain the advantage.
Before you can use a devastator punch, however, you'll need to land a full power punch.
Your PUNCH meter will flash when it reaches full. Release the punch button while holding then quickly press it again to execute a devastator punch!
It's hard to connect with a devastator punch so watch your timing.

You can shift through three different types of devastator punches by using .
You'll need to have the right amount of ENERGY for the devastator punch. Throwing one will decrease your ENERGY but you can recover some by slipping your opponent's punches.

* You can throw multiple devastator punches per round, but will need to connect with a full power punch first in each new round.

Up Screw Punch
Use this to twist around and hit your opponent.
down and right or
down and left.
Thunder Blow
A blow with the destructive power of lightning.
Down Dynamite Uppercut
An uppercut with extreme explosive power.