
Attacking
| Jab |
If you don't fill your PUNCH meter, you'll only be able to throw jabs. Use |
|---|---|
| Straight |
Fill your PUNCH meter to throw a straight. Use |
| Hook |
Fill your PUNCH meter and press diagonally on Hit the face by pressing diagonally up on You can press right or left. |
How to Block
| Block |
Press up on |
|---|---|
| Slipping |
Press left or right on |
| When Down on the Mat |
Keep pressing up on |
|---|
* Moves will only occur after the corresponding button is pressed and released.
Press
at the title screen to select a mode.
Select "NEW GAME" to start from the beginning.
The game returns to the title screen if you lose a match.
You can only select "CONTINUE" up to five times.
However, if you lose the first match, your game will end.

In the year 20XX, Mother Computer compiles the data from past boxing champions to create the ultimate boxer, "DIGITAL CHAMP", in a plot to subjugate mankind.
You are a mutant, fighting your way through the hordes of boxer clones to reach and defeat "DIGITAL CHAMP" and put an end to Mother Computer's evil machinations.
Fight your way through 11 bouts featuring "MARCIANO", "MICK" and "SAMSON" to finally face off with "DIGITAL CHAMP".
Watch out! Your fallen opponents won't come back without training first!
Each match features up to twelve, 3 minute rounds. Do your best to give your opponent the knockout.
Knock down your opponent three times in a round for a TKO.
If no winner is decided in the 12 rounds, the match will go to a decision.

| 1 | OPPONENT'S STAMINA |
2 | OPPONENT'S ENERGY |
3 | Round | 4 | Time |
|---|---|---|---|---|---|---|---|
| 5 | STAMINA | 6 | ENERGY | 7 | PUNCH | 8 | Wins |
Power Meters
| STAMINA |
This gauge will decrease as you take hits. If it reaches zero, you'll be down for the count. The amount of stamina you lose depends on the power behind the punches. If your STAMINA gets low, the game background will grow dark and the BGM will change to the sound of a heartbeat. You can recover stamina after being knocked out and between each round. |
|---|---|
| ENERGY |
This gauge will decrease during round intervals after performing devastator punches or being knocked down. You can recover some energy by slipping punches. The more ENERGY you have, the easier it will be to get up after being knocked down. |
| PUNCH |
You can charge this meter by holding down the punch button ( A greater charge means more power for your punches. |
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MARCIANO | He has average power and speed but exhibits incredible toughness. |
|---|---|---|
![]() | MICK | He's fast and can avoid punches. Watch out for his jabs and straights. |
![]() | SAMSON | He's got high levels of power, stamina and speed. Better stand clear of his powerful hooks and uppercuts if you want to remain standing. |

In addition to jabs and straights, you can also execute devastator punches. With so much strength behind the punch, it might be what you need to gain the advantage.
Before you can use a devastator punch, however, you'll need to land a full power punch.
Your PUNCH meter will flash when it reaches full. Release the punch button while holding
then quickly press it again to execute a devastator punch!
It's hard to connect with a devastator punch so watch your timing.
You can shift through three different types of devastator punches by using
.
You'll need to have the right amount of ENERGY for the devastator punch. Throwing one will decrease your ENERGY but you can recover some by slipping your opponent's punches.
* You can throw multiple devastator punches per round, but will need to connect with a full power punch first in each new round.
| Screw Punch Use this to twist around and hit your opponent. |
|
| Thunder Blow A blow with the destructive power of lightning. |
|
| Dynamite Uppercut An uppercut with extreme explosive power. |