Product Information

Platform
TurboGrafx 16
Wii Points
800
Release Date
Jun.22.2008
Genre
Simulation
ESRB
Violent References
Références violentes

Scrolling On the Edit Screen, press a direction on while holding down to scroll the screen in that direction.

Getting Started

Press on the Title Screen to start the game.
If there is save data, the options NEW and CONTINUE will be available. To play from the beginning, select NEW. To pick up where you left off, select CONTINUE.


When starting a new game, first select the difficulty level.
"E" indicates the maximum energy level. Energy is used every time you input a command, and it recovers as time passes.
In Experimental, you can use an unlimited amount of energy.
In a Hard Game, the values in the Model Control Panel are set randomly.
After confirming the difficulty, select a scenario and the game will begin.
The game ends after 10 billion years.


Basic Play

Game progress is divided into 4 TimeScales based on the planet's status. Each TimeScale has its own goal - another step in the development of the planet.
First try to achieve the following goals.
Consult the Reports and all of the Graphs, then make use of the various Buttons to adjust the planet's environment until it is fit to sustain life.
Start by adjusting the planet's geological and atmospheric conditions to encourage the formation of continents and oceans - the ideal conditions for spawning new life forms.
Once life forms have appeared, set their adaptability, reproduction speed, mutation rate, and other factors to stimulate their evolution.
When intelligent life forms appear, adjust their Energy Investment and Energy Allocation as you guide them through an Industrial Revolution to the Industrial Age. Then take them beyond and work toward the Nanotech Age.
Once a civilization reaches the pinnacle of its development, it will initiate an Exodus and set off from the planet to settle other worlds.

Game Screen

1 Data Display Buttons 2 Edit Buttons 3 System Control Buttons
4 Current Tool 5 Energy Cost/Total Energy 6 Edit Screen
7 Planet Name 8 Date

Buttons

The Buttons you will use most often are along the left side of the screen, while the data display Buttons are along the bottom.


Edit Buttons

Life Button Modify the planet by placing life forms, cities, and Terraformers.
Disaster Button: 50Ω Set off cataclysmic events that directly affect the planet's environment.
Biome Button: 50Ω Cover the land with plants or change it back to solid rock.
In DaisyWorld, this button lets you place 8 types of things - rock and 7 colors of Daisy.
Altitude Button: 50Ω Select this button to change between Raise mode and Lower mode. These allow you to change the elevation of a selected land and those surrounding it.
Move Button: 30Ω Relocate life forms, plants, and cities.
Use the cursor to select what you want to move, then specify where you want to place it.
Examination Button: 5Ω Use the cursor to indicate the area you want to examine and you can view data for that location. This will display detailed data including rainfall, atmospheric temperature, life form habitat status, and more.

Habitats
The Examination Button and Report Window use these face icons to describe the status of a life form's habitat:

Can't live here. Hates it here. Not bad. Paradise!

System Control Buttons

Gaia Button Gaia will fill you in on the planet's status.
Graph Button Displays the planet's data in graph format.
Save/Load Button Saves and loads your game data.
Screen Button Switches screen modes.
Model Button Displays the Model Control Panel.
Option Button Adjust various in-game settings.

Data Display Buttons

Shows where Events like Fires and Meteors are taking place.
Displays the direction of continental drift.
Displays the ocean level.
Displays water temperature via a color-coded chart.
Displays the direction of ocean currents.
Displays atmospheric temperature via a color-coded chart.
Displays the average annual rainfall via a color-coded chart.
Displays the direction of air currents.
Displays the distribution of civilization.
Displays the distribution of plants.
Displays all life forms with the exception of cities and Biomes.

Model Control Panel

Use the Model Control Panel to adjust the planet's environment. It requires 10Ω of energy to move a setting up or down one notch.
The controls are the same for each environmental factor.
First select what you want to change, then adjust it by pressing up or down while holding down . Moving upward will increase that factor's effect, while moving downward will lessen it.


Geosphere Model

This allows you to adjust the planet's geological features.

Volcanos This controls the amount of naturally occurring volcanic activity.
Erosion This controls the erosion of terrain due to wind and rain.
Core Heat This controls the planet's core temperature.
Cont Drift This controls the speed at which magma flows.
Core Form This controls the speed of the formation of the planet's core.
Meteors This controls the frequency of meteor strikes.
Axial Tilt This controls the tilt of the planet's axis.

Atmosphere Model

This allows you to adjust factors related to the atmosphere and light.

Solar Input This controls the amount of light and heat from the sun.
Clouds This controls the amount of clouds.
Rainfall This controls the amount of rainfall.
Cloud Albedo This controls the amount of sunlight reflected off clouds.
Surface Albedo This controls the amount of sunlight reflected off Biomes on the planet's surface.
Greenhouse This controls the rise in atmospheric temperature due to the greenhouse effect.
Air<->Sea This controls the temperature of the oceans.


1 Energy Investment
2 Energy Allocation

Civilization Model

Civilization develops as you allocate energy generated from Energy Investment on the left to the Energy Allocation items on the right.

Energy Investment

This energy is produced by physical labor in addition to other sources and becomes more efficient as time goes on. However, it also gives off carbon dioxide.
This energy is created by harnessing the power of sunlight and wind.
It's not very efficient, but since it has no drawbacks, why not use it to its fullest?
This energy is created by harnessing the power of water and geothermal heat.
It's not very efficient, but since it has no drawbacks, why not use it to its fullest?
This energy is created from petroleum and boasts the highest efficiency for the Industrial Age and beyond. There's a finite amount, however, and using fossil fuels will lead to increased pollution and carbon dioxide.
This energy is produced from nuclear power and is almost as efficient as fossil fuels. While it doesn't produce pollution or carbon dioxide, supplies might dry up or a reactor might melt down.

Energy Allocation

Setting this high will promote the development of philosophy and lower the frequency of war.
Setting this high will promote science, enabling the development of an advanced civilization. This must be high in order to advance to the next TimeScale.
Setting this high will increase food production and lead to an increase in population.
Setting this high will promote the development of medicine and lower the frequency of plague outbreaks.
Setting this high will promote the development of the arts and increase the quality of life.

Biosphere Model

This allows you to adjust factors related to plants and animals on the planet.

Heat Tolerance This controls the temperature range in which a life form can survive.
Reproduction This controls a life form's ability to reproduce.
Mutation Rate This controls the probability that a life form will mutate.
Advance Rate This controls the speed at which a life form evolves.
CO2Absorption This controls the amount of carbon dioxide plants absorb from the environment.

Graph Button


Graphs

Use the Graph Button to check on the planet's environment. Once you get used to reading the Graphs, you will be able to use them to predict future conditions.


Atmospheric Composition Graph

View the conditions of the planet's atmosphere.

Nitrogen Stabilizes the atmosphere and helps maintain a constant atmospheric temperature.
Oxygen Lowers the atmospheric temperature, but too much of it will cause fires.
Dust Particles Blocks sunlight and lowers the atmospheric temperature.
Water Vapor When this is low, deserts may form; when high, the atmospheric temperature will rise.
Carbon Dioxide When this is low, the atmospheric temperature will fall; when high, the temperature will rise.
Methane Has a greater effect on global warming than even Carbon Dioxide.
Air Pressure Related to air currents and other factors.

Technology Ratio Graph

Displays a Graph of the population for each level of civilization.


Biome Ratio Graph

Displays a Graph of the types of Biomes on the planet and their relative levels over time.


Life Class Ratio Graph

Displays a Graph of all life forms on the planet and their relative levels over time.


History Window

Displays a Graph comparing up to 4 of the following elements at a time.

CO2 Amount of carbon dioxide in the atmosphere.
O2 Amount of oxygen in the atmosphere.
CH4 Amount of methane in the atmosphere.
SEATEMP Average water temperature.
AIRTEMP Average atmospheric temperature.
RAINFALL Average rainfall.
POPULATE Total number of intelligent, civilized life forms.
BIOMASS Total number of life forms, including plants.
DIVERSITY Number of types of life forms, for example fish, amphibians, etc.
FOSSIL Total petroleum reserves.
ATOMIC Total nuclear fuel reserves.
FOOD Amount of food produced.
WAR Number of armed conflicts.
PLAGUES Number of plague outbreaks.
POLLUTION Amount of pollution.

Report Window

Displays the conditions required to complete each TimeScale or scenario along with other related data.


Geologic Report

View the number of life forms and their current state of evolution.


Evolution Report

Find out which life forms are capable of developing civilization.


Civilization Report

See how civilizations are progressing and get detailed data on energy use.


Terraform Report

Review specific conditions for completing the MARS and VENUS scenarios, and check up on energy production.


DaisyWorld Report

View the reproduction rate of daisies and other info.


Life/Biome Button


Sea Life

Mostly suited for life in aquatic environments, but some species can live in swamps and forests. Capable of civilization.


Land Life

Mostly suited for life on land, but some species can live in swamps. Capable of civilization.


Cities

Use this to place cities. In some TimeScales, cities cannot be placed.


Terraformers

All terraformers can only be placed on land. Once they are placed, they will continue to work for a period of time.

Automatically distributes plants and life forms suited to the surrounding environment.
Reduces carbon dioxide and increases oxygen.
Increases the amount of nitrogen to stabilize the atmosphere.
Increases the amount of water vapor. Causes the planet to warm.
Increases the amount of carbon dioxide. Causes the planet to warm and is necessary for plants to grow.
Has a 1 in 3 chance of speeding up the evolution and development of an intelligent life form.
However, it won't work if the conditions aren't right, and it cannot be used on all life forms.
Crash a meteor of ice into the planet's surface to add water.

Biome Button

Each terrain reflects heat and light differently.

Ocean life forms can inhabit this environment.
Plants cannot inhabit this terrain of barren rock, nor is it suitable for other life forms.
This terrain is covered in ice all year round.
This terrain has low temperatures and heavy rainfall, allowing coniferous plants to thrive.
Dry, sandy terrain with high temperatures and little rain.
This climate has moderate temperatures and humidity - the perfect environment for the evolution and development of civilization.
This climate has moderate temperatures and heavy rainfall, allowing broad-leaved trees to thrive.
High temperatures and heavy rainfall make this the most important climate in the early stages.
High temperatures and moderate humidity make this terrain inhabitable for some ocean life forms in addition to land-based life forms.
Different colored flowers bloom depending on the temperature. Only available in DaisyWorld.

Event

Events occur naturally all over the planet, but you can trigger events on your own with the Disaster Button.


Events You Can Trigger

Increases rainfall in the area, and destroys life forms and cities.
Occurs naturally when the water temperature is high.
Destroys coastal cities and life forms.
Sometimes occur after earthquakes.
Creates craters on the planet's surface and sends dust into the atmosphere.
Volcanoes can elevate the terrain and create islands.
Because they produce a lot of carbon dioxide and dust, volcanic eruptions can dramatically change a planet's temperature.
Causes a nuclear explosion, destroying life forms and cities in the area.
Radiation from the blast will damage all life forms.
Consumes oxygen and increases carbon dioxide, destroying life forms and cities where it occurs.
Occurs naturally when the oxygen content of the atmosphere is high.
Triggers an earthquake in the direction of the indicated seismic waves.
Also affects continental drift.
Destroys life forms and cities in the area by infecting them with a plague.
Happens more often when Medicine in the Civilization Model is low.

Other Events

These events occur naturally when certain conditions are met. You cannot trigger them yourself.

Pollution will occur in cities that have developed to a certain point.
Severe pollution can damage life forms.
War will destroy surrounding cities.
Occurs more often when Philosophy in the Civilization Model is low.
Occurs after a nuclear explosion, making the surrounding area uninhabitable.
As time passes, the area will recover, or you can flood the area to wash it away.
An Exodus is underway.
Once complete, the planet will no longer be home to any civilization.

TimeScale

Within the game, the measure of time varies depending on the TimeScale.
Once you achieve your goal, you will proceed to the next TimeScale and receive a new goal.

Geologic
This TimeScale covers the stages from the birth of a planet to the appearance of life. You will move on to the next TimeScale once multicellular organisms have evolved.

Evolution
As the multicellular organisms continue to evolve and mutate, many different life forms will populate the planet. When one of them reaches the fire-wielding Stone Age, you will move on to the next TimeScale.
However, in order to develop a civilization, you will need land and an environment suitable for life forms.

Civilized
Help civilization evolve from the Stone Age through an Industrial Revolution to the Industrial Age to move on to the next TimeScale.
From this point on, you will be working to see how much further you can develop your civilization.

Technology
Once you help a civilization evolve beyond the Industrial Age to the Nanotech Age, it will trigger an Exodus. All of civilization will leave to settle on another planet, and the planet will return to the Evolution TimeScale.


Scenarios

This game includes 8 scenarios.
Beginners should set the difficulty to Experimental, select Random Planet, and start from the Geologic TimeScale.
To complete the MARS and VENUS scenarios, you must reach 25,000 total life forms and a civilized population of 1 billion within 500 years.
Until you solve certain problems, you can only use the Civilization Model portion of the Model Control Panel.


Random Planet
Choose 1 of the 4 available TimeScales.
You have full access to all of the settings in the Model Control Panel, so have fun making your own unique planet.

AQUARIUM
Build land from scratch on a planet formed entirely of water.

Stag Nation
Work with a model Earth, starting with life forms that have reached the Stone Age. Increase the amount of land and improve Energy Investment to build a more advanced civilization.

EARTH: The Cambrian Era
This scenario replicates the Earth 550 million years ago. Watch as massive landforms slowly break apart into the continents of today.

EARTH: Modern Day 1992
This scenario uses a model of Earth from 1992. Civilization has progressed and an Exodus is right around the corner, but there are many problems that need to be solved first.

MARS
The goal of this high difficulty scenario is to make Mars a planet capable of supporting life.

VENUS
The goal of this scenario is to develop Venus into a planet capable of sustaining life. This is the most difficult scenario of all.

DaisyWorld
This scenario is a simulation based on the Gaia theory which says that the atmosphere, oceans, soil, and all living things are interconnected and sustain the planet together. There are no goals other than growing Daisies.
The Daisies in this scenario illustrate the relationship between atmospheric temperature and flower color.


Saving

Press the Save/Load Button to save your game.
To save your progress, select Save Game. You can only store 1 save file, so be careful when you overwrite the file.