Product Information

Platform
TurboGrafx 16
Wii Points
600
Release Date
Jun.18.2007
Genre
Sports
ESRB
Visit www.esrb.org
for rating information.
Pour les plus récentes classifications, visiter www.esrb.org.

Competition Controls

SHOOTING Aim.
+ Aim at high speed.
Shoot target.
ARCHERY Aim.
+ Aim at high speed.
Confirm gauge points.
ROWING Start game.
Press and in alternate succession Row boat.
SWIMMING Breathe.
Start game.
Press and in alternate succession Swim.
FIELD Hold Adjust angle.
Press and in alternate succession Run/Spin.
TRACK Jump hurdles.
Start game.
Press and in alternate succession Run.

Press at the title screen to start the game.
At the MODE SELECT screen, select a mode then set the number of players, their name and appearance.
There can be up to 5 players at once.

Win your way through all 18 events while shooting for new records.
Each time a new record is broken it will be recorded as a "WORLD RECORD."


Event Rules

In a 1 player game, the goal is to beat the "QUALIFY" record in each of the events.
Players are disqualified if they do not meet the minimum requirements.
In a multi-player game, points are awarded according to competition results and players are ranked accordingly.
3 false starts will cause players to be disqualified.
Also, stepping over the foul line and touching the bar during jumping and throwing will result in a foul.
The "SPORTS NEWS screen" that appears after each competition displays result statistics and the next day's events.
You can also save your game here.


Modes

OLYMPICS
Competitions take place with 3 events per day over a 12 day period (6 day period in multi-player).
Reaching "QUALIFY" status in each of the day's 3 events will bring up the NEWS screen and allow players to proceed to the following day.
When disqualified, players will be able to choose to replay the events from the NEWS screen.
TRAINING
Players can select their desired competition. Following each event, players will be given the option to replay from the NEWS screen.
CONTINUE
There are two ways to resume playing.
RECORD
Players can view world records for all 18 competitions. The list will be updated each time a world record is broken (NWR).
CONFIG
Changes button configuration (Press and in alternate succession).

SHOOTING

RAPID FIRE PISTOL
1 Aim 2 Target
3 Time counter 4 Time limit
5 Score and current round

Players fire 1 shot at each of the 5 targets. Fire three times per round within the "8 second" "6 second" and "4 second" time limits. Points are totaled from each of the 4 rounds. The closer to the center of the target, the more points are awarded.



CLAY PIGEON SHOOTING
1 Clay pigeon 2 Aim
3 Score and current round

Players shoot at 2 clay pigeons each turn. One round is 5 turns. Points are totaled for each of the 4 rounds.




ARCHERY

ARCHERY
1 Aim 2 Target
3 Wind direction and
strength
4 Score
5 Timing Guage

Players shoot 3 times from each "90m," "70m," "50m," and "30m" distance. Points are totaled from each. Predict the wind direction and strength and aim your shot. When the timing gauge enters into the "red" press , when it returns to "yellow" press again to fire at your desired target.



ROWING

ROWING
1 Distance and position 2 Time
3 Power gauge

Players race to the goal for the best time. Alternately press and in succession to speed up. When the power gauge reaches 0, players will no longer be able to increase their speed. Players can recover gauge energy by rowing slowly.




SWIMMING

FREE STYLE / BREAST STROKE / BACK STROKE
BUTTERFLY / INDIVIDUAL MEDLEY
1 Time 2 Oxygen gauge

Players swim two 50m laps and compete for the best time. In the "INDIVIDUAL MEDLEY," players swim 4, 50m laps using the butterfly stroke, backstroke, breaststroke, and front crawl, respectively. By alternately pressing and in succession, players will build up the speed gauge but the oxygen gauge will decrease as a result. When the oxygen gauge reaches 0, the player will not be able to increase his speed. The player can recover gauge energy by pressing .




FIELD

BROAD JUMP / TRIPLE JUMP
1 Power gauge 2 Angle
3 Foul line

Players get 3 tries to compete for the longest jump. Build up the power gauge during the running approach and press at the foul line to jump. Players must press with good timing to hop, step, and then jump during the "TRIPLE JUMP". The angle of the jump will change depending on how long you hold down .



HIGH JUMP
1 Power gauge

Players get 3 tries to jump over a bar and compete for the highest jump. Players can change the height of the bar using before the start of their jump. Build up the power gauge during the running approach and press right before the bar to jump. With the right timing, players will jump over the bar. The height of the jump will change depending on how long you hold down .



DISCUS THROW / HAMMER THROW
1 Angle 2 Foul line
3 Power gauge

Players throw a hammer or discus and compete for the furthest throw. Alternately press and in succession to build up the power gauge and begin the character's spin. Press before the foul line to throw. The angle of the throw will change depending on how long you hold down . If too slow, players will automatically be forced to throw.



JAVELIN THROW
1 Foul line 2 Angle
3 Power gauge

Players throw a javelin and compete for the furthest throw. Build up the power gauge during the running approach and press at the foul line to throw. The angle of the throw will change depending on how long you hold down . Crossing over the foul line before releasing the javelin will result in a foul.




TRACK

100-METER DASH / 110-METER HURDLES
1 Time

Players race to the goal for the best time. In "110-METER HURDLES," press right before the hurdle to jump. Players can proceed while knocking down the hurdles but speed will decrease.



400-METER DASH
1 Time 2 Stamina Gauge

Race to the goal for the best time. By alternately pressing and in succession, players will speed up but stamina will decrease. When the stamina gauge reaches 0, players will no longer be able to increase speed. Running slowly will recover gauge energy.



Saving

Players can save from the "SPORTS NEWS screen" when they clear all of one day's competitions in "OLYMPIC mode".


PASSWORD
In a 1 player game, passwords are displayed during the NEWS.
To restart the game from a previous point, select "PASSWORD"
in "CONTINUE mode" and enter your password.


BACK UP
In a 1 to 5 player game, you can choose to save during the NEWS.
You can save in one of 3 files by choosing "YES" When restarting,
select "BACK UP" from the "CONTINUE" mode and select the file
to load.