

| SHOOTING | Aim. | |
|---|---|---|
| Aim at high speed. | ||
| Shoot target. | ||
| ARCHERY | Aim. | |
| Aim at high speed. | ||
| Confirm gauge points. | ||
| ROWING | Start game. | |
| Press |
Row boat. | |
| SWIMMING | Breathe. | |
| Start game. | ||
| Press |
Swim. | |
| FIELD | Hold |
Adjust angle. |
| Press |
Run/Spin. | |
| TRACK | Jump hurdles. | |
| Start game. | ||
| Press |
Run. |
Press
at the title screen to start the game.
At the MODE SELECT screen, select a mode then set the number of players, their name and appearance.
There can be up to 5 players at once.
Win your way through all 18 events while shooting for new records.
Each time a new record is broken it will be recorded as a "WORLD RECORD."
In a 1 player game, the goal is to beat the "QUALIFY" record in each of the events.
Players are disqualified if they do not meet the minimum requirements.
In a multi-player game, points are awarded according to competition results and players are ranked accordingly.
3 false starts will cause players to be disqualified.
Also, stepping over the foul line and touching the bar during jumping and throwing will result in a foul.
The "SPORTS NEWS screen" that appears after each competition displays result statistics and the next day's events.
You can also save your game here.
| 1 | Aim | 2 | Target |
|---|---|---|---|
| 3 | Time counter | 4 | Time limit |
| 5 | Score and current round |
Players fire 1 shot at each of the 5 targets. Fire three times per round within the "8 second" "6 second" and "4 second" time limits. Points are totaled from each of the 4 rounds. The closer to the center of the target, the more points are awarded.
| 1 | Clay pigeon | 2 | Aim |
|---|---|---|---|
| 3 | Score and current round |
Players shoot at 2 clay pigeons each turn. One round is 5 turns. Points are totaled for each of the 4 rounds.
| 1 | Aim | 2 | Target |
|---|---|---|---|
| 3 | Wind direction and strength |
4 | Score |
| 5 | Timing Guage |
Players shoot 3 times from each "90m," "70m," "50m," and "30m" distance. Points are totaled from each. Predict the wind direction and strength and aim your shot. When the timing gauge enters into the "red" press
, when it returns to "yellow" press
again to fire at your desired target.
| 1 | Distance and position | 2 | Time |
|---|---|---|---|
| 3 | Power gauge |
Players race to the goal for the best time. Alternately press
and
in succession to speed up. When the power gauge reaches 0, players will no longer be able to increase their speed. Players can recover gauge energy by rowing slowly.
| 1 | Time | 2 | Oxygen gauge |
|---|
Players swim two 50m laps and compete for the best time. In the "INDIVIDUAL MEDLEY," players swim 4, 50m laps using the butterfly stroke, backstroke, breaststroke, and front crawl, respectively. By alternately pressing
and
in succession, players will build up the speed gauge but the oxygen gauge will decrease as a result. When the oxygen gauge reaches 0, the player will not be able to increase his speed. The player can recover gauge energy by pressing
.
| 1 | Power gauge | 2 | Angle |
|---|---|---|---|
| 3 | Foul line |
Players get 3 tries to compete for the longest jump. Build up the power gauge during the running approach and press
at the foul line to jump. Players must press
with good timing to hop, step, and then jump during the "TRIPLE JUMP". The angle of the jump will change depending on how long you hold down
.
| 1 | Power gauge |
|---|
Players get 3 tries to jump over a bar and compete for the highest jump. Players can change the height of the bar using
before the start of their jump. Build up the power gauge during the running approach and press
right before the bar to jump. With the right timing, players will jump over the bar. The height of the jump will change depending on how long you hold down
.
| 1 | Angle | 2 | Foul line |
|---|---|---|---|
| 3 | Power gauge |
Players throw a hammer or discus and compete for the furthest throw. Alternately press
and
in succession to build up the power gauge and begin the character's spin. Press
before the foul line to throw. The angle of the throw will change depending on how long you hold down
. If too slow, players will automatically be forced to throw.
| 1 | Foul line | 2 | Angle |
|---|---|---|---|
| 3 | Power gauge |
Players throw a javelin and compete for the furthest throw. Build up the power gauge during the running approach and press
at the foul line to throw. The angle of the throw will change depending on how long you hold down
. Crossing over the foul line before releasing the javelin will result in a foul.
| 1 | Time |
|---|
Players race to the goal for the best time. In "110-METER HURDLES," press
right before the hurdle to jump. Players can proceed while knocking down the hurdles but speed will decrease.
| 1 | Time | 2 | Stamina Gauge |
|---|
Race to the goal for the best time. By alternately pressing
and
in succession, players will speed up but stamina will decrease. When the stamina gauge reaches 0, players will no longer be able to increase speed. Running slowly will recover gauge energy.
Players can save from the "SPORTS NEWS screen" when they clear all of one day's competitions in "OLYMPIC mode".